project 01
Artefact
Izzy Meyerson, Nadim Kassymov, Felicia Yan
A minimalist social platform made for and supported by artists, both professional and hobbyist, for Stanford’s CS377U: Understanding Users.
Methods:
generative study
literature review
competitive analysis
user interviews and survey
paper prototypes
usability study
content analysis
analytics [quantitative and qualitative]
key features:
no ephemeral engagement [i.e. no likes]
open format sharing emulates gallery space
artists control the context of their art
ability to showcase art process and materials
no algorithm or explore feed
1st place winner of the design award
project 02
ConcertBuds
Izzy Meyerson, Matthew Vilaysack, Sarah Teaw, Henry Greenman
A social app for meeting other concert goers and coordinating a shared commute. Made for Stanford’s CS147: Introduction to Human-Computer Interaction Design.
Methods:
needfinding interviews
empathy mapping
POVs
experience prototyping
low fidelity paper prototyping
usability testing
medium fidelity Figma prototyping
heuristic violation analysis
high fidelity prototype in React Native
1st place winner in app originality
Prototype designed in Figma and React Native.
project 03
Fishermen's Wives
Izzy Meyerson, Ingrid Nordberg, Stella Li, Gracielly Abreu
A nordic themed feminist board game where players form alliances and competitive relationships. All components are original ideas and hand made using recycled material.
Made for Stanford’s CS247G: Design for play.
Rulebook designed in Figma.
project 04
BookBounce
Izzy Meyerson, Ingrid Nordberg, Andrea Jitaru, Jen Quach, Riley Pittman
An app to shift ingrained behaviors by encouraging users to read more, scroll less made for Stanford’s CS 247B: Design for Behavior Change.
Methods:
participant recruitment
affinity grouping
matrix mapping
system models
literature review
comparative analysis
proto-personas
journey mapping
intervention study design
assumption testing
storyboarding
story maps
MVP
wireflows
style tiles
usability study
Prototype designed in Figma
project 05
Dendropoma Maximum presence and distribution across 3 reef systems
Izzy Meyerson, Abby Cummings
We carried out an independent research project in Palau in June and July of 2022 to measure the impact of dendropoma maximum on coral reef systems.
Methods:
literature review
posing research questions
hypothesis testing
statistical analysis
non-metric multidimensional scaling
analysis of limitations
regression analysis
data visualization
time series analysis
experimental design
Figures made using Matlab, RStudio, and Pandas
project 06
Religiosity in the US
Izzy Meyerson, Abby Garewal, R.J. Moore
An examination and statistical analysis of religiosity and well being trends in the United States across several years, using the American Time Use survey data. This project was for Stanford’s design school class, Design 255: The Design of Data.
Methods:
data visualization
sql queerying
google collab
data cleaning and transformation
statistical analysis
Data was cleaned and analyzed using Python’s IPUMS package (”ipumspy”).
Design elements done in Figma.